We Dwell in Possibility
GDLP
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During the first lockdown, I thought a lot about what life would be like
after the pandemic had passed. Back then, I was stuck in a high pressure
living situation caring for my Nan. Bodyguard for other bodies making
sure COVID didn’t get through the door. It was a rough 4 month beginning
to all this earthly drama because she had carers coming in multiple
times through the day and the night so her safety was impossible to hold
onto. I tried though, and I tried to stay sane while I was there. It’s
funny, I always thought that at the end of the world, I would drop
everything and run towards my hero. Kiss him with the backdrop of an
atom bomb. But this was a slow biological explosion instead and in this
reality, touch was a new poison. I was locked away from him and going
mad in another postcode. And in that solitude, I thought constantly
about mortality and company. As I got more used to my isolation, I felt
the world around me become deeply un-erotic. And I think that’s why I
thought about life after the pandemic so much, because I assumed that is
when eroticism would return — not just for me but for everybody who had
subscribed to social distancing so deeply. One day in the future, I
imagined there would be a great release.
The 2019 film Midsommar had just come on streaming services and I
watched it for the first time in quarantine. The group mating scene
(balmy naked people screaming their way towards reproduction) presented
the polar opposite of my life in that moment. Again, I felt like I was
going mad, and in my madness I started to make prophecies about life
after lockdown. Namely, I imagined rates of public sex would sky-rocket.
I thought — and I still think — people will have been so starved of
touch that they’ll throw themselves at one another like thick spaghetti
getting slapped on a wall to see what sticks. It’ll be in the parks, all
the parks. Planes, trains and automobiles. It’ll be everywhere.
Something on a species-level will possess the instincts of the
population to reproduce in an attempt to offset coronavirus death
counts. But also, something euphoric will overwhelm us all and sex will
tumble out of homes and onto the roads in an effort to recuperate the
joy that had to be put on hold. I imagine the public excusing their
Britishness for the summer and going full on European as they try to
reconnect; become a public once again. A new queer default — full love.
That will be the great release.
I thought back then that life after lockdown would look a little
like Midsommar and a lot like Hieronymus Bosch’s The Garden of Earthly
Delights. Bodies layered on top of each other, with limbs branching out
like fruit trees. A stranger on all fours with flowers coming out of
their anus; another one climbing into a huge clam (into somebody else’s
body). Back to nature, back to water; back to the wet and wild. A dream
in which the pandemic survivors find one another and live in an oasis
together until the end of time. Something like that, anyway. I don’t
know. I was so wound up by fear and loneliness that imagining this
future became my sad pastime. The ideas and the imagery were optimistic
and I guess that helped me then, in its own abstract way.
I’m thinking back to it now because I played the new game by Robert
Yang and Eleanor Davis, commissioned for this year’s Manchester
International Festival. In the few minutes it takes to play ‘We Dwell in
Possibility’ from start to finish, these public sex thoughts came
flooding back. The game reached forward, pinched that memory hard out of
me, and out come this roundabout review ready to catch it. And it’s a
very stiff moment to stop and think about both the game and the world
the game exists within: this review goes out the day before all
restrictions are lifted in England and it’s an underwhelming moment both
personally and publicly. I am mostly housebound with Long COVID, and
even though lots of the population are vaccinated, many are staying home
lest they end up like me. We can’t have Bosch-come-true yet, it simply
isn’t safe. So what do we do instead?
‘We Dwell in Possibility’ presents the player with an empty garden.
It tells us we can’t win or lose the garden, and then a flock of naked
bodies walk on and off the screen continuously until the game is done.
Some of them carry flowers that we can click out of their hands and
place in the ground automatically. They are big and blossoming. There
are upside-down palm trees, wilting purple flowers, rose bushes. The
plants occasionally squeeze out a shower of cum-drops that rain on the
people around them. And the people bring more and more things into the
scene. Couches, tents, stereos, huge coffee cups, and items I can’t
quite pin words to: like two limp translucent C shapes that remind me of
both wotsits and silicone sex toys. There’s a black and purple
fountain-looking thing that reminds me of Paul McCarthy’s butt plug
Christmas tree that caused a scandal in France a few years ago too.
Continuing to bring the heat, the little bodies also carry projector
screens with porn playing out on a loop. And less hot, big police hats
with a Pride-rainbow stripe along its ugly curves.
The people in the game move constantly until they stop to kiss and
hold each other. You can press F to speed up the simulation and the
bodies look frantic as they stream through the garden. Please note, you
can press F once again to bring the speed down to a cool 69%. Some of
the people wear flowers on their head, others MAGA hats. And eventually,
day cycles into night and they disappear into tents in the garden and
things come to an end. Away from sight, we imagine they cum to an end as
we ll.
It’s quick, light, and it’s easy to sit back and watch as the game
plays out. You can play or you can witness. Like, you can place things
but design doesn’t feel like the goal here — it is a little out of our
control, a little messy. Our place as the player is like… holding a hand
under running water and watching as the flow splits into different
streams between your fingers. Something you don’t do for long but that
still piques at something natural and somatic while it’s happening.
The art overtop of this gameplay is a little more restrained. It’s
pretty and polite, like if Cath Kidston did a botanical nude range (why
that would happen, I do not know). Then, these moments of political
critique poke through the wholesome garden atmosphere. Sweet pink hearts
float over crotches or they don’t and the bodies are free. And this
cluster of design feels fine but it feels like it is the beginning of
something, or the edge; it’s the engine revving and then it is silent. I
enjoyed the loop and I played it multiple times to see what I could see,
but it was like finding the middle piece of a jigsaw and thus I felt my
mind scrambling to create the rest of the picture. That’s when my public
sex prophecy stepped in; the post-pandemic Woodstock-like sexual
adventure that might be precisely the culture players need during this
tense, untouchable stasis.
‘We Dwell in Possibility’ didn’t give me the fullness I was craving,
it just hinted at the nation’s empty stomach. But I enjoyed thinking
about that emptiness and what might have to happen to refill it. The
game allowed me to dwell in possibility with a quick advert for one kind
of future. It’s the type of work that feels right for right now, like
it’s better than dwelling on the realness of lockdown malaise. This game
was an imagining of what is to come through creative optimism and a good
pastiche of human interaction. I think this is the kind of culture that
will keep us, well, alive.
You can play the game for free here.
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